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curl-6 said:

Wii was easier for devs to handle out of the gate because it had the same architecture as the Gamecube; with Wii U, it's unfamiliar hardware.

With PS4/Xbone, there just aren't any paradigm shifts in how graphics are done this time around, like HD and programmable shaders, which separated Wii from PS3/360.

The law of diminishing returns is also in effect.

As for CPUS, even PS4/Xbone's CPUs are not a big leap over PS3/360. Cervat Yerli of Crytek was quoted as saying that "the CPU performance is better than last-gen but not by a huge margin."

I won't argue more with you about graphics because I love my Nintendo games and they are my favorites games out there.

The most important are the games, always the games. Why do I even discuss with you about graphics when this last year I've enjoyed most of my gaming time with my loving 3DS, a level tech PS2 gaming machine? I will by the Wii U, soon, and sure enjoy the usual Nintendo games on it.

But I try to keep objective and not blinded by my bias toward Nintendo games as you may have noticed I have been disappointed by recent Nintendo aggravated stubbornness about their hardwares.