curl-6 said:
Wii U's difficulty with multplats is because the games in question are built on nearly a decade of optimization for PS3/360 but not for Wii U, and said ports are pretty much all low priority rushjobs by C teams. Wii and 360 were separated by two fundamental barriers; HD, and programmable shaders. No such disparities exist between Wii U and PS4/Xbone, just a power difference. |
But Wii multiplat were better than on PS2 even without optimizing the game for Wii. Do you think Wii multiplats developers tried to optimize their game on Wii? I don't remember so, quite worse than with Wii U games in my memory.
But there is more than power. Memory also. Wii u has 5 times less memory available than next gen. And about the Gpu you may be right but don't ignore the difference between 0.160 Tflops and 1.2Tflops for X1 (with better tech). At last the CPU on Wii-U is too different than the jaguars and no doubt weaker than X360, forever preventing any direct X1/PS4 ports. Don't you see most developers now target for all next gen games X64 64bit 6 cores for CPU minimum, this target now routinely translated on PC version (COD)?
So overall, Wii u has different barriers from X1/PS4 than Wii from X360, you are right here, but those barriers are nonetheless as much (or more) uncrosseable (5 times less memory, around 10 times less flops power if you average X1/PS4 gpu power, CPU separated by 10 years old tech gulf).







