Mr Khan said:
The character relationship map was madness. I put in SO MUCH TIME maxing out everything, and the need to experience the conversations is what drove me to over-level past the final boss (since some of the high ranking convos are in that one city that eventually gets taken over by level 90-some monsters, such that you couldn't possibly be ready for the conversations before the city is "lost"). I remember the way to grind it, on the far shore of the Eryth sea, a monster who puts your people to sleep if they physical-attack it, since reviving from sleep earns more hearts than any other activity, and you can repeat it ad nauseum, and that guy is hard to kill if you're trying, so you won't off him by accident. "Fun" times... |
Ah yes. One of countless great RPGs that drove me to do ridiculously tedious things for disproportionate rewards. And made me like it anyway, because I'm downright bonkers.
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