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Mr Khan said:
shogia said:

39. Xenoblade Chronicles (NR)

This game was in many ways like a light in the darkness for me when it came to JRPGs in recent years. The giant number of quests to explore and the character relationship map provided a world of possibilities.  The world this game takes place in has stunningly large areas but is still easy to move around and areas are memorable enough to return to.  The combat system gives each character their own special playstyle and you could play it in so many different ways with a fresh feel.  The story is exactly the kind of fantasy plot I can really dig into and get lost in and has plenty of mysteries to discover. 

The character relationship map was madness. I put in SO MUCH TIME maxing out everything, and the need to experience the conversations is what drove me to over-level past the final boss (since some of the high ranking convos are in that one city that eventually gets taken over by level 90-some monsters, such that you couldn't possibly be ready for the conversations before the city is "lost"). I remember the way to grind it, on the far shore of the Eryth sea, a monster who puts your people to sleep if they physical-attack it, since reviving from sleep earns more hearts than any other activity, and you can repeat it ad nauseum, and that guy is hard to kill if you're trying, so you won't off him by accident. "Fun" times...


Ah yes. One of countless great RPGs that drove me to do ridiculously tedious things for disproportionate rewards. And made me like it anyway, because I'm downright bonkers.



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