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First push through, then quit and trade in.

Checking my game collection these are the one I gave up on this gen:

- Zelda Skyward sword: I went back to it 3 times and made it quite far, yet in the end decided I just was not having fun with it anymore due to controls, repetition and lack of overworld content.
- Kingdoms of Amalur: I got very bored halfway through, way too many nonsense side quests.
- SSX: was fun at the start, but I played it far less then any other SSX game. Fun wore off quickly.
- NFS Shift 2 Unleashed: Input dampening lag made the faster cars unplayable.
- NFS pro street: Bought it used for $5, worst $5 ever spent.
- Silent Hill: Homecoming: Did not feel like a Silent hill game at all, zero immersion.
- Assasin's creed 1: What a comeback that series made after the first installment.
- Lair: It wasn't the controls that made me give up, the chaotic mission design interrupting you constantly did it.
- Folklore: Tried to get into it 3 times, I was simply bored.
- Virtua fighter 5: I gave it a chance, fighters are not my cup of tea.
- Ace Combat 6: Every mission felt like the same long drawn out procession.
- Forza 2: I unlocked all the tracks in arcade mode, didn't like enough of them to do career mode.
- We Skii: Bought it for the balance board, big mistake.
- Harry potter Order of the phoenix: Did I really buy that... apparently I did :/
- DKCR: Bought it to play together, however co-op sucked.
- SMBB: Even with cute Nintendo characters, fighters still don't interest me.

It seems like a lot, but not too bad out of 147 console games last gen. (not counting psn/xbla)
There's still a bunch of 'will finish later' games, not given up, just not enough time to play them all.

Quitting on FPS/3PS games is far less likely with 8-12 hour campaigns. I spend more time then that on some of the games I gave up on. Sometimes a short campaign is a blessing.