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I'm just posting how I review stuff here.

When people look at review scores from journalists, they look at a six and automatically think it's a poor game. So it's got people to think that 7, 8, 9, and 10, are the only numbers worth looking at when it comes to reviews. So anyways, take 3/5 or 6/10.

Starting with the five point system. 3/5 is in the complete center and I consider it a good game as such. 2.5/5 is exactly half, so it means that the game at 3/.5 has reached the top half level of quality. So 6/10 is the same, it's reached that top half level of quality, and from there, you get better.

What's the point in having a 1/10-5/10 if they're going to sit there unused? When 99% of the games are between 6/10 and 10/10, what am I saying when I say yet another game is a 7/10 because I don't feel it deserves higher numbers.

It varies between high and low games, but add one or two points to inflate the number if you want my opinion based on how journalists might do it. I don't purposefully score them several points lower, I look at what I consider the lower average of a good game, 3/5, 6/10, and whether that category is better or worse.

Here's what I think about each rating.

6-10 are varying differences of good.
4-5 is that it's got some good qualities, but there's an overall issue with it.
2-3 is it's kind of bad.
1 is bad.

I've since redone how I'm reviewing them as well.

Gameplay is a culmination of the main gameplay and how enjoyable it is to play..

Design. In an RPG it might be the world design, level design of stages in platformers or strategy games. Basically a part of the game that goes along with the gameplay and may be a part of gameplay itself.

Presentation. How the game presents itself. Story is the major focus but also incorporates graphics and audio which won't add any points but will only remove a point or more if the graphics or audio disrupt gameplay. Bugs and glitches. It might also include stuff like the games backstory or other such items that.

Balance. Partially the games balancing feature but also weight to certain aspects of the game. Let's say the game is gameplay focused. The score will start at the exact same score as the gameplay and then lose or possibly add a point from there. If the game is story focused, it will start atleast the same but possibly higher since I could lower presentation for other reasons.

I'll add this post to the top of each review so you guys can read it.