By using this site, you agree to our Privacy Policy and our Terms of Use. Close
dahuman said:

LOL WHAT? They are both important, you can't think of it as the same thing as a PC to start with, if you look at how the circuit is laid out on the Wii U, then you'd know that all the memory are very close together so it's good for fast fetching and plenty for it to work with the 32MB eDRAM after compression is involved.

What's even more important is the main memory bandwidth in WII Us case. What's the problem with it thinking that it's like a PC ? All next gen consoles are literally dumbed down PCs much like the PS360 was. Fast fetching is nice and all but if I want to access a massive amount of textures ? (Something that is fairly limited by the main memory bandwidth.) Compression can only take you so far.