curl-6 said:
32MB of eDRAM is not jack shit. It's very useful. 360 for example, only had 10MB. With Wii U's eDRAM it won't be taken up entirely by the framebuffer, so it can also be used for intermediate framebuffer captures, as a fast scratch memory for some CPU intense work and for other GPU memory writes.
And Wii U's main memory is not as cripplingly slow as you imply. If it was, it wouldn't have been able to pull off a fast-travelling open world game like Need for Speed Most Wanted while pushing out higher resolution textures and more reflections than the PS3/360 versions |
Remember, the "It can do more with less" phrase. The WII U will probably run some modern efficient algorithm to achieve those affects. Relax, there will be more important parts of the WII U such as it's modern architecture and that's the real advantage with the WII U.
I still wonder if the eDRAM implementation is similar to intel iris pro 5200.