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stephen700 said:
Sony fail once again - their much hyped Sixaxis once again unsupported by their own games division polpyphony.
I am baffled by the apparent difficulty sony are having using their own hardware while Evolution studios managed to incorporate optional and very usable motion controlls on the launch title Motorstorm. It is the Very Best Offroad Racing game I have ever seen or played on any system. Titles like MX VS ATV, collin-Mc-cray , sega rally which launched after this game dont come close to it's free roam action, quality , remarkable and enjoyable physics effects, damage and good motion support it's 2 million units sold is well deserved.
Gt5P on the other hand is an overpriced game with no damage effects, no sixaxis support , few cars and less tracks. Instead of improving on ony of the things, amazingley they went to enormous effort to model the inside of the cars instead ! - the last thing i would be doing is admiring the details of the interior furnishing's while racing along at 200Kmph what a total waste of effort -memory and processing power. It's sad to see such an iconic release like GT5P is worse than the previous GT4 on the Ps2. Polyphoney have lost their direction completly.

Hope they can fix these problems by the time the Real GT5 comes out.

 obviously. its a PROLOGE. not a full game. and its not a demo as it has 75 cars tuning, 16 player online, spilt screen, and 6 tracks. burnout has 75 cars. gt5p has more cars thn pro street i think.

 th point of this game is it to be a preview for teh real gt5. and yea. gran turismo 4 was a really shitty game considering that it sold over 9.5 million copies. more than the highest selling halo game.