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Pemalite said:
megafenix said:


now contradicting yourself ha?

use logic dude

wii u gpu and edram same die

xbox 360 rops and edra same die

if the wii u gpu and the edra were on separate dies, then yes, there should be an external bus, but since they are in the sae die, no, the gpu has full access to the edram bandwidth

thats all you need

options 

1024 bits, 4096 bits, 8192 bits for 32 egabytes

renesas says the best technology

shinen says lots of bandwidth thats even scary

1024 bits doesnt fit since doesnt give much bandwidth, its only double of the 512 bits of gamecube, and its not even o the xbox 360 4096 bits edram

minium believeable is 4096 bits to make ports even possible, the logical choice is 8192 bits which gives you 563GB/s with the forula with have passed here ad neoga and byond3d forums

Eh. No point dragging this out farther, it's clear your opinion isn't going to change nor would you admit you're wrong anyway.

The Xbox 360's eDRAM wasn't always on the same die, it was on the same package, not die.
Later as a cost reduction measure, Microsoft moved the eDRAM on-die.

Won't be replying after this, I have other things to do.

Pema is right, it was on the same package, they moved it to on-die after redesign and it ended up being faster so they had to gimp it down. Wii U is on-die to start with so it doesn't have the same problems. Stop arguing with him on this one.