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megafenix said:
fatslob-:O said:
megafenix said:
a renesas edram composed of 32 macros each 1 megabyte and of 256bits each shoul do
thats 563GB/s with a total of 8192bits wide edram of 32megabytes

renesas already said that wii u packs the best of their technologies at the point that making it elsewhere would be difficult

shinen said that wii u edram has lots of bandwidth and even is sacry

xbox had an edram of 4096 bits with 256GB/s that could be fully accessed by its 8 ROPS, the only drawback was that the work done by the rops was later have to be passed to gpu via an external bus of 32GB/s, but that doesnt make the actual bandwidth of tje edram be 32GB/s when you have the rops inside the edram and have full access to the internal bandwidth, we could consider the external bus as something as latency between the rops and the framebuffer of the gpu

renesas has 1024 bis,4096 bits and 8192 bist for an edram of 32megabytes
1024 bits?, yea right, as it was latest technoligy fro renesas and would provide lots of bandwidth, and even gamecubed packed 512 bits wide embedded memory and that was more than a decade ago
4096bits,? not bad but is 7 years old and not latests technology, and doesnt provide a bandwidth that could be consider huge or scary as shinen coments

8192bits? sounds about right, that gives 563GB/s of bandwidth
still, i would have liked a terabyte of bandwidth as sony was pretending for its next console, bt well, 563GB/s should do as long as developers take adventage of it


BTW if you want a reason as to why Pemalite thinks nintendo didn't use anything above 1024 bit bus width that's because he has stated before that increasing the bus width will also mean increasing cache controller complexity and I doubt nintendo spends a shit ton of R&D for hardware. 

Once again you still don't understand why the eDRAM is of less importance, eh ? Tell me why the X1 has issues hitting 1080p for every game ? 

 

 

pealtie vs renesas

pe,altie vs shinen

sorry, cant believe hi, besides, gaecube had 512 bits of ebedded eory

adecade and only 1024 bits?

yea right

xbox 360 was 4096 bits, anywhere below that is bullshit

8192  bits its the right answer, didnt shinen already schooled youa nd your friend?

renesas latest technoplogy to the point aking it its difficult at other place

shinen saying that wii u edra andwidth is huge and scary

 

nop, i dont care who that guy is when he says bullshit

can be intelligent and all what you want, but clearly is not using that intelligence for the sake of the truth

 

with your coments and his coments, this is what i seen in you

 

 

 

to bad i am this guy

 

 

why xbox has issues?

mm, guess you should ask your daddy sony on the matter

didnt i ention that earlier?

wiiu ports coe fro 360, so the  original code just considers 1 ega of cache and only 10 egas of edram and no dsp for sound

all whaty could have been fitted in that additional cache and edram goes to main ram, and one of the espresso cores is wauted for sound insteadof using the dsp and uing the extra core for soething else

 

developers have to rework the source code and reallocate resources to ake a good port, but obviously ust ofn the dont bother and force the syste to squeeze the additional ram instead

edra and esra and trickier than ram, thats why many developers try to avoid them, sony has a qote on this

Damn your mad alright LOL. I don't care what shin'en says. Why don't you fight for yourself instead following your leader of the village and to think an apologist like Wyrdness calls me some peasant when he's a corporate cheerleader for nintendo LMAO. 

You dodging my legitimate question like some who didn't know jack shit. That credibility going away pretty fast on your part LMAO. 

Looks like you'll have a hard time excepting that reality. Now deal with it! Bwahahaha.