fatslob-:O said:
BTW if you want a reason as to why Pemalite thinks nintendo didn't use anything above 1024 bit bus width that's because he has stated before that increasing the bus width will also mean increasing cache controller complexity and I doubt nintendo spends a shit ton of R&D for hardware. Once again you still don't understand why the eDRAM is of less importance, eh ? Tell me why the X1 has issues hitting 1080p for every game ? |
pealtie vs renesas
pe,altie vs shinen
sorry, cant believe hi, besides, gaecube had 512 bits of ebedded eory
adecade and only 1024 bits?
yea right
xbox 360 was 4096 bits, anywhere below that is bullshit
8192 bits its the right answer, didnt shinen already schooled youa nd your friend?
renesas latest technoplogy to the point aking it its difficult at other place
shinen saying that wii u edra andwidth is huge and scary
nop, i dont care who that guy is when he says bullshit
can be intelligent and all what you want, but clearly is not using that intelligence for the sake of the truth
with your coments and his coments, this is what i seen in you
to bad i am this guy
why xbox has issues?
mm, guess you should ask your daddy sony on the matter
didnt i ention that earlier?
wiiu ports coe fro 360, so the original code just considers 1 ega of cache and only 10 egas of edram and no dsp for sound
all whaty could have been fitted in that additional cache and edram goes to main ram, and one of the espresso cores is wauted for sound insteadof using the dsp and uing the extra core for soething else
developers have to rework the source code and reallocate resources to ake a good port, but obviously ust ofn the dont bother and force the syste to squeeze the additional ram instead
edra and esra and trickier than ram, thats why many developers try to avoid them, sony has a qote on this