*ahem*Samestoryasyesterday,*ahem*needtopaymoreattention.*ahemahem*
#39
'Prince of Persia'
for the Apple II personal computer released in 1989 as played on the Macintosh personal computer released in 1992.
This early platform-adventure game immediately hit the mark. It was clever, exciting and addicting fun. 'Prince of Persia' was actually one of the forerunners of popular games today. The game mainly includes platforming elements, but also simple combat and puzzle solving. This made the game actually quite diverse, and kept you playing. The game could however get quite difficult. In fact, I've never even finished it! This is probably the only game on my list that you can finish, but I personally couldn't.
The story involves a so-called Grand Vizier named Jaffar, who curses the princess of Persia to force the Sultan to hand over power to him. You must defeat Jaffar to break the curse and save the princess. However, you only have 60 minutes to do so, or else it's too late and the princess dies. 60 minutes is a very short time, especially when this game can actually be quite long if you don't know what you're doing. The most memorable part is the section where the player's path is blocked by a mirror. An unbreakable mirror and there's no way around. After a long time of trail and error, we eventually found out that you simply have to jump through it (which creates a mirror-image of the prince that will hinder you further on)! Such time wasted.
I think we arguably had the best available version of the game. The first time I had this game was on the Macintosh, so it was the more advanced 1992 version. It features much improved graphics and sound and the prince actually looked like what he was supposed to be. Later, we tried the DOS version just because we could and I was sorely let down by how primitive that version was. Also, the Mac version included the second game, which was just as good as the first and looked even prettier. However, that game was even harder than the first, and after a frustrating level with flying heads, I gave up on the game and on the series altogether.
#38 Hint
A far cry from the genre of my #39 game, this game probably had the most realistic physics of any game involving this sport and was the quintessential next-gen game for it's time. It put the last console of a company now without hardware on the map.