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kabamarutr said:
Normchacho said:
ethomaz said:

I just have something do say from a Simulator Racing fan.

You can't judge the DRIVING PHYSICS and the IMPULSE TRIGGERS in the same sentence... one just invalidates the other.

If the IMPULSE TRIGGERS are something that make you fell better on Forza 5 then you need to stop to play any simulator racing and start to play arcades racing.

But I know some guys that like the "rewind" feature and says they are simulator racing fans... contradictory.


This. I love physics comparisons that are done without a proper wheel. I have put over two hours into Forza 5. The impulse triggers are neat but not really helpful...Also, Forza 5 is nnnoootttt a sim.

At last! A feedback on the game itself. Please, friend, share more. I do care about being duped by pre-launch presentations and announcements, but I would also like to know how the game feels as a racer.

Is there a relevant thread or something?

Having see one of the guys that had played FM5 and could talk about drivetars answering here with his impression now you agree with me that you wouldn't have a real answer?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."