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I also thought Spirit Tracks was actually very good. Before the HD remake, I thought Wind Waker was actually weaker than it.

I liked the DS's stylus-controls and the camera angle, and I liked Spirit Tracks's world and story. I even liked the train. I agree Phantom Hourglass was mediocre though, but Spirit Tracks was quite original with imaginative dungeons, cool new items and one of the best end-games in any Zelda game. It's actually my #2 favorite handheld Zelda (discounting ALttP and OoT remakes) after Link's Awakening before the Oracle games and definitely before Minish Cap. We'll see if A Link Between Worlds is able to knock it down a spot.

So far I'm liking ALBW of course. It's gameplay is basically flawless and the wall-merging mechanic is quite brilliant in it's way of giving new... angles to solve puzzles. Level design is good, but not very complicated yet. Those mini-dungeons you have here and there remain the best part, the one inside Death Mountain where you have to drop down from platform to platform for a total of like 100 meters searching for different exits was genius (the 3D effect there, OMG).

But I still can't really get over the fact that a lot is exactly the same as in ALttP. The lead-up and intro to Lorule was awesome, but then I realized that it to has it's dungeons in exactly the same place. They even have the same names! Why? Unless some retconning of existing lore I don't yet know about is going to take place, I didn't think Lorule and the Dark World were supposed to be the same place. It would have been the perfect opportunity to do something different, that includes the enemies there.

RolStoppable said:
My review is up. Here is the link, so nobody has an excuse for missing it:

http://gamrconnect.vgchartz.com/thread.php?id=172968&page=1#

You finished it already?

Forgive me for not reading it yet before I finish it myself. Just went into Lowrule.