I also thought Spirit Tracks was actually very good. Before the HD remake, I thought Wind Waker was actually weaker than it.
I liked the DS's stylus-controls and the camera angle, and I liked Spirit Tracks's world and story. I even liked the train. I agree Phantom Hourglass was mediocre though, but Spirit Tracks was quite original with imaginative dungeons, cool new items and one of the best end-games in any Zelda game. It's actually my #2 favorite handheld Zelda (discounting ALttP and OoT remakes) after Link's Awakening before the Oracle games and definitely before Minish Cap. We'll see if A Link Between Worlds is able to knock it down a spot.
So far I'm liking ALBW of course. It's gameplay is basically flawless and the wall-merging mechanic is quite brilliant in it's way of giving new... angles to solve puzzles. Level design is good, but not very complicated yet. Those mini-dungeons you have here and there remain the best part, the one inside Death Mountain where you have to drop down from platform to platform for a total of like 100 meters searching for different exits was genius (the 3D effect there, OMG).
But I still can't really get over the fact that a lot is exactly the same as in ALttP. The lead-up and intro to Lorule was awesome, but then I realized that it to has it's dungeons in exactly the same place. They even have the same names! Why? Unless some retconning of existing lore I don't yet know about is going to take place, I didn't think Lorule and the Dark World were supposed to be the same place. It would have been the perfect opportunity to do something different, that includes the enemies there.
| RolStoppable said: My review is up. Here is the link, so nobody has an excuse for missing it: http://gamrconnect.vgchartz.com/thread.php?id=172968&page=1# |
You finished it already?
Forgive me for not reading it yet before I finish it myself. Just went into Lowrule.







