RolStoppable said:
The only challenges to the combat are the lame controls. Combat takes a backseat anyway, every now and then you fight a couple of enemies by tapping on them. It just doesn't feel good. Dungeon design is pretty boring and a lot of things in both games slow you down, like controlling phantoms with Zelda. Traveling by boat or train was tiresome, not to mention that trains are nonsensical in the mythology of The Legend of Zelda. Take the combat out or reduce the combat and you get lameness. PH and ST basically said that Zelda is about puzzles with the occasional enemy thrown in. It's not. Games fail. The end. |
I can agree with the combat. Tapping on enemies to kill isn't much fun. But I guess that's the only way it would work with a Zelda game that only utilizes the touchscreen, which I'm sure was a design choice from the beginning. Dungeon design is boring? Definitely in PH.... not sure about ST. All I remember about ST was enjoying every second of it so maybe I'll have to go back and replay it to get what you mean there. Btw, playing ALBW right now and the dungeon designs are pure bliss, even though they have been kind of a breeze so far. Still, the level design is awesome there.