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RolStoppable said:
TheKoreanGuy said:

Why do you not like the DS Zeldas? Personally thought Spirit Tracks was awesome.

But for Phantom Hourglass, it's probably one of my least favorite. No memorable dungeons since they are so easy, you fly past all of them. Also rolling by doing a circle motion was really stupid. All in all, the game just felt like a lesser Wind Waker. The only new addition was controlling by touch but that feeling of novelty wears off pretty quickly.

Spirit Tracks was original. Had new and cool items. Dungeons were actually somewhat challenging. Story is good. Tower of Spirits is one of the best dungeons in a 2D Zelda game. Controlling the different types of Phantoms with Zelda is fun and unique to the series. Had an awesome soundtrack. It was an improvement to Phantom Hourglass in every way. There is a lot to love in my opinion. The bad thing was sometimes when you are traveling by train and you encounter those enemy trains, they can get REALLY annoying.

The only challenges to the combat are the lame controls. Combat takes a backseat anyway, every now and then you fight a couple of enemies by tapping on them. It just doesn't feel good. Dungeon design is pretty boring and a lot of things in both games slow you down, like controlling phantoms with Zelda. Traveling by boat or train was tiresome, not to mention that trains are nonsensical in the mythology of The Legend of Zelda.

Take the combat out or reduce the combat and you get lameness. PH and ST basically said that Zelda is about puzzles with the occasional enemy thrown in. It's not. Games fail. The end.

I can agree with the combat. Tapping on enemies to kill isn't much fun. But I guess that's the only way it would work with a Zelda game that only utilizes the touchscreen, which I'm sure was a design choice from the beginning. Dungeon design is boring? Definitely in PH.... not sure about ST. All I remember about ST was enjoying every second of it so maybe I'll have to go back and replay it to get what you mean there. Btw, playing ALBW right now and the dungeon designs are pure bliss, even though they have been kind of a breeze so far. Still, the level design is awesome there.