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Ryudo said:
megafenix said:
Pemalite said:
megafenix said:
Pemalite said:
megafenix said:

well, i would like to think the way you do, but 2ghz for the edram is unlikely, nec reported 40nm edra at a maxiu of 800mhz in 2007


You're getting yourself confused.
I never stated the actuall eDRAM runs at 2ghz.


sorry, is just that you got many things fixed here and there and i couoldnt get what you tried to mean

could you simplify it and make your point?

what has that abything to do with the wii u edra anyway?

gamecube was capable of 512 bits, why wii u would bottleneck with more than 1024bits anyway?

and isnt that like saying that nintendo selected the worse edram instead of the best likie the 8192bits or 4096bits?

isnt 1024 bits for wiiu edram to short compared to main ram ddr3 ram of 51.2gb/s of current standard pcs or even the xbox one esram of 200gb/s?

That was simplified.

And you brought up the Xbox.

As for the eDRAM in the Wii U, it's not the best and it's also not the worst, if Nintendo wanted the best, they would have paid allot of cash for it and it wouldn't have been only 32Mb, the cost of the console could have gone up as a result, same with TDP and Power requirements.
It is however *good enough* for everything the Wii U currently needs.

As for the rest, I explained all that in my last couple of posts, I don't feel inclined to explain that all again, nor do I have the time currently. (I.E. I'll get back to you in 3-4 hours if need be.)


pathetic, so you like to mess up things so only you can undesrtand tourself and saying that others who dont get what you say are fools?

yea right

i was being sarcastic lol

sandy bridge and your blabla bla, just To go off on a tangent

just look at gaecube, 512 bits dude, why after more than a decade you suggest only double of that

yea, i brought tje xbox, so what?

is the wii u edram on a separatye die like xbox gpu was with its edram?

no dude, is in teh same die as the gpu, just like gamecube flipper, just that this time we have lots of megabytes this time and a newer edram design

 

dont joke around dude, thats a lot illogical

and again, renesas says best edram, which is 8192 bits

shinen says lotys of bandwidth on teh edram

1024bits will give you just 35gb/s since the clock speed with teh gpu is 550mhz, obviosuly is to have coherency just like gamnecube did with its ebedded memory

you cant get 70gb/s when you dont have the 2048bits option ,a nd even that is very few

choice is 8192 bits, 563gb/s

the gpu is able to handle that


Bits were always a marketing term in the past up to Dreamcast. It's not an actual measurement when it came to game consoles. So bits have not mattered really since GBA and have always been worthless. It's not an OS.

i a not talking abou bit wars, thats another matter

here

http://www.segatech.com/gamecube/overview/

"

Texture Cache

*Note: Data bus transfer is now 2.6 GB/sec due to revised specs, and the external 64-bit data-bus runs at 324 MHz now. 

More info on the internal bandwidth of the caches from here:

Both internal memory buffers have a sustained latency of under 5 nanoseconds. The frame and z-buffer memory is capable of 7.68 Gbytes/second of bandwidth. The texture buffer boasts an even faster bandwidth of 10.4 Gbytes/s because it's divided into 32 independent macros, each 16 bits wide for a total I/O of 512 bits. This gives each macro its own address bus, so that all 32 macros can be accessed simultaneously, said Mark-Eric Jones, vice president of marketing for Mosys. 

"

 

if you go to renesas website, you will clearly see 1024 bits, 4096 bits and 8192 bits for 32 megabytes, just transform the megabuts to mnegabytes and mutiply the necessarty number of macros to have 32 megabytes

 

taliking about bit wars, thsi should probe to be funny

think tjhat gameboy was the must sold console on the 90?

do you think virtual boy has been the worst console?

maybe we shouldgo back to the past

enjoy

http://www.youtube.com/watch?v=_u5dtBtG9yU