By using this site, you agree to our Privacy Policy and our Terms of Use. Close

on purpose, who reported the wii u edram having 70gb/s
let e guess, begassin right?

 

dude, for 70gb/s yopu need an edram with a total of 2048bits, and just by seeing the macros yo can clearly see that you have only 1024,4096 and 8192bits

so how the ... you get that bandwidth if you dont have the type of edra needed for that?

 

third strike

 

you cant make assumptions by using ports as exaples, if so i can also go around forums telling ps4 power sucks because asc 4 doesnt look any impressive compared to the current consoles, eventhough is easier to develop thanks to the pc archiecture similarities and that pack lots of maihn ram gb and bandwidth

 

with wiiu the ports are more difficult because programmers have to be more clever on how to use the edram properly, its easier to use the main ram and daddy sony has confrimed this

 

not to mention, that as eyeofcore says, when you port from 360 to wiiu, the source code tell wiiu to use just 1 mega of cache, 10 megas of edram and waste a cpu core for sound instead of using the dsp sicne xbox uses one of it cores for this

all what the developers didnt thin to put on teh additional cache and edram on wiiu goes to the ain ram since thats how was concieved on teh xbox game, to solve it, developers have to rework the source code, reallocate resources, etc, but in must cases they wont even bother and will try to get around that problem with the additional extra ram