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fatslob-:O said:
megafenix said:

thought you were smarter than that, or maybe you are but just decided to play fool when its not convenient

very well

here

4096bits * 500mhz/(8bit*1000) = 256GB/s

 

thats how you get the internal bandwidth of the xbox 360 edra to which the rops have full access, then when the rops finish the job they pass the result to the GPU frame buffer through an external bus of 32GB/s

 

so clearly no portcan work with the bandwidth you are claiming, and its also very strange you fail to provide more bandwidth than what i can get with just 4 megabytes of the old gamecube embedded memory on the gpu with a brand new edram

 

so, tell me, how did you get the wii u edram bandwidth?dont forget its embedded directly on the gpu, no external buses so please

lets see, eyeofcore suggested that you are claiming 512 bits wide edram for the wii u right?

512 bits edram * 550mhz gpu / (8bit* 1000) = 35.2GB/s

 

coincidence?

yea right, two strikes dude, one more and you are out

renesas doesnt support 512 bits, go to their website dude

Memory SizeConfiguration
(word x bit)
Random Access
Freq.
DVCC (VDD)Tj
64 Mb 256 Kw x 256 b 133 MHz 1.1 V ± 0.1 V 0°C - 105°C
-40°C - 125°C
8 Mb 32 Kw x 256 b 220 MHz 1.1 V ± 0.1 V 0°C - 105°C
-40°C - 125°C
8 Mb 64 Kw x 128 b 220 MHz 1.1 V ± 0.1 V 0°C - 105°C
-40°C - 125°C

Contact Us

 

just to let you know, Mb are megabits, just in case you didnt know

so

8 megabytes macro of 256 bits

1 megabyte macro of 256 bits

1 megabyte acro of 128 bits

 

can you please do the honors?

wii u edram its 32 megabytes, so...?

Again when did I ever claim the bandwidth to be 35.2 GB/s. You clearly made a strawman argument there. 

The gamecube had 3MB of embedded ram! My god, how can an apologist like yourself not know about the company's hardware that your obviously biased to. 

BTW  The WII Us reported embedded ram bandwidth is 70.4 GB/s which gives it a bus width of 1024 bits.

The one with strikes here is you, clown becuase your clearly some stranger who hasn't proven his own grounds yet on this site. 

How about solving the volume integral of 2x + 2y where the boundries for both x and y are -1 to 1 ? (This is something any engineer could and even including prospective ones too! You gonna cop out on this one or what ?) 

You sound like some fraud getting overly defensive about a PC master race's evaluation of your beloved WII U. 

@bold You take Fourth Storm's speculation/theory as a fact? It has not been confirmed you fraud!

@underlined Your ignorance is remarkable, he did not said that you claim that you 35.2GB/s and I haven't read anything like that... He was explaining Xbox 360 eDRAM and the bandwidth of the ROP's that are embedded into eDRAM while eDRAM is not embedded into GPU thus it needs to go trough narrow bus. He is explaining the difference between Wii U and Xbox 360 also he just assumes that you think that Wii U's bandwidth is low since you said that it suffers from low bandwidth yet he and I can disprove anytime.

Most ports if not all ports from major 3rd party developers are cheap ports of Xbox 360 builds/versions of their games so those games use just 10MB of eDRAM so if it was 70.4 with all 32MB of eDRAM. So 10MB that would be used would mean 23,46 GB/s  compared to Xbox 360's external bus of 32 GB/s so it would be seriously bottlenecked and game would not run nor the ports like Need For Speed Most Wanted U would run nor even be better at all.

Renesas has 1024 available, yet by using that would cause trouble and would be a waste if Nintendo was not aiming for 1080p for their own games and trought for the future. 4096 is the next option available and would mean 281,6 GB/s for all 32MB of eDRAM so when 10MB used by Xbox 360 port it would have 93,86 GB/s yet there is another problem that the eDRAM in Xbox 360 functions considerably different than on the Wii U since it is not embedded.

There are countless differences between Wii U and Xbox 360 for example Xbox 360 has 2 threads per core while Wii U has just 1 thread per core.

Since most games on Wii U from 3rd party are cheap ports then those teams would only try to achieve an acceptable/bearable performance rather than rewrite in some major ways the game engine of that game plus those port teams are less experienced employees of that company.

Look at Assassin Creed 3 on Wii U and compare it to Assassin Creed 4 on Wii U and the difference is noticeable and in some areas huge!

 

(Assassin Creed 3 Wii U)

(Assassin Creed 4 Wii U)

Both of these games are cheap ports yet the AC4 looks better than AC3 because they rewritten some engine code and optimized better for Wii U on AC4 compared to AC3.