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allblue said:
NightDragon83 said:
allblue said:
NightDragon83 said:
allblue said:
kirby007 said:
DonFerrari said:
dahuman said:

this game being a simulator revolves around handling and control and ai is being judged on graphical facts like aa

same like putting civ:rev up there =total nonsense, it looking nice is a benefit not the goal

 

You're asking why a game that was rushed out to meet a brand new console's launch date didn't live up to expectations?

Gee, I have no idea why...

Again, you are missing the point of my question. You have no idea whether its rushed or because of hardware incapabilities. You have no evidence.

The fact stands that there's disparity between what was shown at E3 and what it is right now. I'm asking, why.

And when they go talk about Killzone they say they had a lot of time to develop the game... don't bother... You should ask different, now why they downgraded (because probably they upped all aspects since E3 reveal), more like why they showed footage that wasn't EVER supposed to be on Xbone... I still remember a top guy in Turn 10 saying they don't bullshot (implying Polyphony done that) to be caught posting bullshots days latter (FM3 or FM4).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."