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fooflexible said: Honestly I really don't think you can judge the Wii based on review averages. My point being alot of people were critical of Wii sports, I understand why, it is relatively shallow, and the controls don't work right on every game but, it was free(a detail most reveiwers ignored, also ignored Wii Play coming with a controller), and it was the first console title most people played with motion contol, I don't know about most people but when I first tried I was blown away by it(so were my friends, and I'm including friends that normally refuse to play games). And the multiplayer alone got me 10 hours out of the game so far. Not to mention two of my friends are trying to buy a Wii now simply based on their experience of playing Wii Sports. yet this game on gamerankings.com averages a 7.7 out of 10. That is a view from a hardcore gamers perspective, yet the Wii is aimed a at the casual nongaming community which I think they would give this game 9 of out 10. Same with Wii Play, now I'm not saying Wii Play was a great game, but it was really cheap considering you get a controller, not to mention these two titles alone sold in the millions already. My point is your judging the system on how many 8.5 and up reviewed titles there are on it. But one averagely reivewed game(Wii Sports) and one poorly reivewed game(Wii Play) are driving the sales of the system. So
From what I have seen, I expect that the Standard Deviation on scores for Wii games will be (much) higher than we have seen for systems in the past; for the past generation we have had games with (more or less) standard control schemes so a person's love/hate with a certain control scheme rarely impacted the score ... It will (probably) take 2 years before developers have centered around 1 control scheme for most games so until then many reviews will be "I love/hate how this game controls 9.0/5.0" ...