fatslob-:O said: The real question here is the game going to show all 4K-8K textures at once ? I presume that they won't because the WII U is severely lacking memory bandwidth, memory size, as well as TMUs to even attempt showing every detail of the texture. The engine that they have is probably modified to support john carmacks megatexture technology to dynamically stream textures at a different resolution. |
Are you suggesting that the edram is just 512 bits wide? Just by checking Renesas eDRAM at 40nm you can clearly see that 512 bits wide is no longer supported, we have 1024, 4096 and 8192 bits besides, Xbox 360 has a 4096bits eDRAM on seperate die with 8 ROPS having full access to the internal edram bandwidth of 256GB/s, the drawback is that since its on a separate die, the resolve from eDRAM to GPU has to pass through an external bus of 32GB/s
Sum that with the fact that Wii U main RAM doesnt have huge bandwidth, its obvious that no matter how good a port of an Xbox 360 game is, it would not even run on the Wii U system, and even worse talking about lazy ports. Xbox 36'has just 10 MB of eDRAM and only 1 MB of cache, while the Wii U has triple in both memories. But when you do a direct port, the source code telsl Wii U to use just 10 MB of edram and only 1 MB of cache and all the code that could fit there goes to the slower main ra since the source code tells the Wii Uto do so.
Why would Nintendo use a shorter eDRAM than Xbox 360 anyway? Renesas(NEC the previous producer of the Xbox 360's edRAM now forms part of Renesas) already said that eDRAM in Wii U uses latest tecnologies and Shin'en says that Wii U eDRAM has high bandwidth. Do you know the fact that eDRAM is in Wii U's GPU that it is embedded into the GPU and not on seperate die like on Xbox 360.
"Wii U GPU and its API are straightforward. Has plenty of high bandwidth memory. Really easy."
"Especially easy when compared with the tricks you need to do on current gen consoles."
I know you will deny itand try to disprove it, what are you suggesting is not proven and it is based on a rumor that you state as a fact and the thread creator of that rumor himself said it is a rumor and to treat as one yet you don't treat it as rumor, but rather as a fact/evidence.
As Renesas said in their statement/response, it uses state-of-the-art eDRAM so it means most up to date and best of the best possible...
You will say that Shin'en is not credible because they make games only for platform's from Nintendo yet they do soundtracks for games and they did it for 200 games also they do audio middleware that is used on various platforms. Another thing that you will use to discredit Shin'en is that they have positive opinion/attitude to Wii U compared to other large/mainstream developers that are/were negative about it while you will also discredit them again by saying that they are a small team and not a large developer thus you will question their capabilities, knowledge and experience even when they have over couple of decades of experience and were part of demo scene in 1990is thus they have more experience in compression and optimization.
I know that you will try to disprove the statement of Michel Ancel that works for Ubisoft for almost 20 years! He is a game designer also a programmer and graphic artist so he knows what he is talking about thus he can firmly confirm and prove own statements.
Tell me, how is it that I can even surpass those 35GB/s specs you are claiming for the whole 32 megabytes of eDRAM with just 4 megabytes of embedded memory of the old Nintendo Gamecube?
How did you calculate the bandwidth anyway?