JWeinCom said:
Why's that? I'm bummed (and confused) that they took out some excercises like Rhythm Parade and Circus juggling, but other than that, it's pretty much better in every way. They've added new modes to most games, and the balance excercises are a bit more active. Rowing crew and trampoline target are particularly fun and actually a decent workout. Moreover, the off screen play is a huge feature for me. Being able to burn a few calories while I'm watching TV is a big deal. |
The key feature to me is routines. In Plus they flow readily from exercise to exercise so quickly I don't even mind having to stack crunches several times in a row. I just take a few seconds off and go back to crunching.
In Fit U, they interject data and dialogue between exercises and make you find a controller to progress to the next exercise. Flow broken. All the extra graphs, Fit Meter tracking, and social features add no value to me.
Also the new trainer models are slipping into the uncanny valley. 

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
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