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RolStoppable said:
S.Peelman said:

Hehe. Nice response.

I already wasn't completely sure whether or not that statement of yours was serious, but I accepted it because it's a sentiment I agreed with regardless. One can't ignore that the start of the game is a lot like A Link to the Past: Start in the same house, go to the castle, get sword from someone who can't use it anymore, take underground passage to the sanctuary, get told by the same old man what to do and proceed to get three pendants before you'll get the Master Sword from the Lost Woods. Really the only thing that's not the same is that Zelda gets to stay in the castle.

Even if the game didn't take place in ALttP's Hyrule, the start of the game would still be a lot like in ALttP. Link is often a boy who gets involved by circumstance, not knowing that he is a chosen one. He always ends up with a sword one way or the other and someone tells him to find some sacred artifacts and about the Master Sword. Similar things happen in OoT, TWW, TP and SS, and a few character types being shuffled around don't really change the story.

Of course. But combine that with the thing those other games lack (or rather, the thing that makes the difference in those other games) which is the exact same world filled with the same enemies and characters, those events happening at exactly the same locations that look exactly the same with the same timing as in the original, that start is exactly the same to me.

But like I said, the sentiment'll probably go away once I get further along and the game starts to differentiate itself from it's predecessor.