marley said:
Yes, but like I already stated, big franchises usually start with relatively small sales. They grow into large franchises by delivering good quality and then sequels that people can later identify with. This is how to build a customer base. The only company that has done that on Nintendo consoles is Nintendo. Platinum has released some great games, but Madworld does not translate to The Wonderful 101 does not translate to Bayonetta 2. There is no clear linear path for regular consumers to identify with. 3rd parties need to build a loyal fanbase on Nintendo consoles, not just show up at random times with random products and expect them to sell. It's up to businesses to earn consumers, not the other way around. I will disagree with any statement to the contrary (your original statement). |
Why should they try to create a series for Nintendo when they have user base who buys the games they make in PC, Playstation and Xbox? Why should they risk for Nintendo platform? If nintendo wants their platform to be a viable one for every developer then they should do something about it, not the 3rd parties because they have three options but Nintendo only has One option of their exclusive games to sell their hardware.
GAMING is not about spending hours to pass/waste our time just for fun,
its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).
So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.
PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.
Xbox is always about Online and Shooting.
Nintendo is always about Fun games and milking IP's.







