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ArtofAngels said:
Kongfucius said:
I'd imagine that it's because FPSs are a very western focused genre and they virtually all come from there and most western devs and publishers are much less supportive of handhelds. Power may have something to do with it as well. If you really want one you're best hope is probably for another metroid hunters (other than that, did the DS have any other FPSs?)


If power had anything to do with it then I guess every FPS on the 64/PS2 never existed.


It's all relative when you're talking about the processing power of older hardware - at the time those reasonably powerful gaming machines able to support the sort of games devs wanted to make and that publishers want to release and that customers wanted to buy. Though they may not be in direct competition, the 3DS is much less powerful than even PS360 and as the genre has expanded in scope, so devs have required more powerful hardware. This is why PCs had larger player counts per match in online Battlefield compared to the PS360 versions. Of course, that dosen't actually stop there being FPS on 3DS, it isn't a technical impossibility, but it would be a significant retrograde step which appeals less to consumers who would rather have those experiences on a home console, leading to lower potential sales which makes devs+pubs more reluctant to put them out in the first place