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globalisateur said:
Dark_Feanor said:
ethomaz said:
Dark_Feanor said:
Again, @ethomaz sees issues where there is none.

The frame rate fluctuate between 30 and 24, it never affects the experience. It has a very nice cinematic look and feel, no alising what so ever.

Please, @ethomaz post the full article here, and change the title.

You failed again.

I can take a picture with 16fps (the minimum in DF video)... there are a lot of part with constant sub 20fps.


WOW the humanity!! A 33% persentage drop in a stage with duzens of enimies, arrows, catapults ogives, its terrible.

Wait, DF also says and show Killzone SF frame rate going from 60 to 40 in MP, 33%, so youd you say Killzone has fame rate issues?

Yes, but the gap between the 2 games remains the same, even in the low drops.

Ryse averaged at 28fps (I am generous here), often seen at 25fps with drops at 16fps (just on one video yet, waiting for others materials)

Killzone averaged at 50fps (DF tweeted about an average of 50fps in MP), often at 40fps with one exceptionnal drop which has been documented at 28fps (lots of video now).

So in average you can compare those 2 games as: Ryse 900p28fps VS KZ 1080p50fps thats 2.7 times more pixels pushed by PS4 on absolute average. And the pixels shown by Killzone are not too shabby either.

I see people here has dificult understanding irony. And it´s quite boring having to explain my point.

I´m not discussing which game does more. Killzone does more, but not without flaws. It was a desing decison go to "close" 60fps and 1080p, and don´t be fulled, GG sacrificed a lot to do this. And, being honest, the art stile is not that good.

GG clearly had a lot more time to develop Killzone and target the PS4 from de begining. Ryse development was a mess, it started as a 360 Kinect game, it was on limbo the same time Crytek released  2 Crysis and Warface.

Ok, I digress.

My point is, you can´t see @ethomaz creating threds like "DF- Killzone (Drop Below 30fps)". See? both cases the games strugle to maintain their fps targets.

These guys are neatpicking every single aspect of every Xbox One game. Everybody knows the GPU are weaker, eventhough, an ordinary gamer, with an ordinary TV, playing at an ordinary distance would have hard time to figure out the "resolutiongate".

They have to time and time again point obscure performance aspects to downplay anything Xbox One has to offer. Remember how they react when Polygon was honest and told they couldn´t se any difference between COD:Ghost version? Or Battlefield 4 face-off that shows nothing else beyond the resoluiton? Well, I´m surprised that LevelCap isn´t being bullied for saing BF4 "plays exactly the same on PS4 and XOne".

Ok, I wrote too much.