By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Locknuts said:

I think the Wii was a slightly different scenario where it lacked even the basic functionality (programmable shaders etc) as well as being anemic  power wise as well as catering to a different audience.

The Wii and by extension the Gamecube had an alternative to programmable pixel shaders and it worked just as well and could pull off similar effects.
The Gamecube and Wii could easily punch above it's weight considering the hardware.
There just happened to be significantly less hardware than the HD twins to make up for that deficiency.




www.youtube.com/@Pemalite