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Locknuts said:
Nah. If anything I think they all fell well below my expectations in terms of power. We haven't really seen what Wii U can do yet with proper optimisation and probably never will from third parties which makes direct comparisons impossible (that CARS game might be different though).

In the end I don't think it will affect Nintendo nearly as much as the fact that they pretty much abandoned a lot of their user base with the Wii. Clearly the ports of third party games at the end of the current generation haven't sold as well on the Wii U which leads me to believe that there is almost no audience for anything but Nintendo games on the Wii U.

It will take a lot of time and effort on Nintendo's part to bring their core audience back to the numbers it was once. I would say doing some deals ala Microsoft putting the Wii U logo alongside big third party launches, paying for advertising of third party games, and leading the way with first party games in genres such as FPS and TPS would go a long way.

In short: Power is not the real issue here. If third parties had good reason to port their games to Wii U and do it properly, they would.


It's ever a chicken and egg scenario though. Is Wii U not getting ports because it's not selling, or is it not selling because it was never included in next gen port plans from the beginning because it wasn't powerful enough? Third parties like Ubisoft never gave Wii U "next gen" respect, because they knew early on the hardware beef wasn't there.

The situation is exactly as Wii from a power perspective. Two consoles on one plane getting the same games, one console deficient, not getting those games. This is the situation we were told Wii U was powerful enough to avoid.

 

I think Microsoft would be in the same situation or worse, if the they had put out a Wii U-powered console. Dont you? And Microsoft has tons of marketing dollars, great third party relations, and hardcore support.

 

Consider carefully the discrepancy between X1 and Wii U specs.

 

160 shaders at 550 mhz (older AMD architecture) vs 768 shaders at 853 mhz (newest AMD architecture)

5GB of game RAM vs 1GB

8 1.75ghz modern x86 cores vs 3 ancient Wii-era tiny cores at 1.2 ghz.

12.6GB/s Main RAM bandwidth (+some unknow EDRAM BW, possibly 34 GB/s) vs 68.3 GB/s (+204 GB/s ESRAM bandwidth)

 

You have to make two completely different games on those specced machines. The spec difference is easily 5-8X at every turn.

 

As long as PS360 are around you can port that to Wii U, but after?