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Gamegears said:
I think it's more Number 2 then one. Games are becoming to much like Hollywood. Which is a mixed blessing. (Basically you get better graphics and perhaps story but you sacrifice some things or add things that should most likely not be in games. Like over the top violence, cussing, or poor game play.. etc.) Gamemakers know that a person who questions your actions or motives is good for a story hence they add them in there, or put a scene in there that has a person do so.


I think the major difference is when I was little games just were and we did not question things like why are we fighting robot ninjas and ill tempered hawks.  With the focus towards realism there tends to be this struggle to reconcile things, such as how heros in games often steal like crazy from everyone's house and no one says a thing.  Game logic versus reality can be bit jarring when a character gets shot five times and heals up in thrity seconds by crouching behind cover.  Many times it is just ignored, we chuckle a bit in these realistic games at "breaking" how reality functions.  No one cares that a cartoon plumber can jump twenty feet in the air, but do that with realistic model and people call bull.

One could see Elizabeth or Ellie going "what are you doing?" as a get out of jail free card to excuse your actions. It's okay to be violent because we are self aware of my violence.  I think it can and can not work, if a game has themes such as how violence affects us. For example Joel's characterization is one shaped by violence.  Before he was not a violent man, but the world changed and he became violent, to the point that he has no reservations killing people for any reason, even helpless ones that could be spared.

We could witness many game makers use this technique in attempts to elevate their game, but I tend to think their will be a segregation between those that use it as a central theme that resonates with characters and those that tack it on. I actually think each of the three titles handled it pretty well, the one thing I wonder is if this sets a precedent where we may go from here? Is this a blip or setting up that games will now be expected to have greater realism and reconciling cognitive dissonance in their worlds?

 

Thank you for replying to my thread by the way.