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I can't be the only one to have noticed this, but IGN is the only review site out there thus far that has given the Wii version of Bully: Scholarship Edition a significantly lower score than the X360 version. In both versions of the game, some new content and new multiplayer has been added. As for the difference between the two versions, the Wii version has been reworked with intuitive motion controls, while the 360 version is basically a straight port with some improved textures, but a host of graphical problems (slowdown, freezing, pop-in). You'd think that the Wii version would score higher, but here's the scores that IGN gave them:

Wii: 8.0.

360: 8.7.

Now, after seeing these, I wondered for a moment where the discrepancy came from. Since the Wii review praised the motion controls, and the 360 version didn't have them, wouldn't it stand to reason that the two versions deserved at least equal scores? Then I looked at the authors of the two articles. Yes, that's right: AuthorS. They got a different person to do each one. The Wii review was authored by someone named "Bozon," and the 360 review by Hillary Goldstein.

Today, 1UP posted their reviews of the same two versions of the game. In their case, both reviews are authored by David Ellis. And guess which version he rates higher? The Wii version got an A-, while the 360 version got a B-.

Now, I'm not alleging "anti-Wii bias" on the part of IGN or anything of the sort. What led to this problem isn't any sort of bias, but instead simply lazy editing. No reputable editor would let two different reviewers review two versions of the same game, since it's essential that the reader know which one is better. In this case, one simply had a different opinion of how the review score should be assigned than the other, rendering the reviews meaningless for someone trying to decide between the Wii and 360 versions of the game.

Ah, well. Just another reason for me to distrust IGN and like 1UP. :)



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom