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Vashyo said:
JEMC said:

@Vashyo: I only mentioned the big studios, calm down!

Still, the point remanins. Cloud Imperium Games is making 1 game and as far as I know Oxide still hasn't announced any games, only that they are working on an engine. Is it worth betting on Mantle now given how little we know about it?

Even the Battlefield 4 Mantle patch isn't even out yet to know how much of a real performance benefit it brings!

That logic works the other way around too, why ignore it if you could get something more for your money?

 

Chris Roberts of CIG said this about mantle

"Some of you may have seen that we announced our intention to support AMD’s Mantle with Star Citizen. We didn't do this because AMD sends us lots of high cards (although that doesn’t hurt). We are doing this because it increases the ability of a PC to get the most out of its incredibly powerful hardware. Going to the hardware without an huge inefficient API like DirectX allows us to radically increase the number of draw calls in a frame – At last week’s AMD developer conference Nitrous, which is a new company working on a next gen PC engine, demoed a scene with over 100,000 drawcalls per frame running at over 60 FPS through Mantle. To put that in context last gen stuff (and a bunch of PC games gated by DirectX) have been stuck around 2,000 - 3,000 drawcalls and next gen consoles (like PS4) can do 10,000 - 15,000 or so. We’re supporting Mantle to push PC graphics performance higher – it’s been gated too long by DirectX’s inefficiency and abstraction, which has only gotten worse as Microsoft becomes less interested in the PC as a gaming platform. I would love NVidia and Intel to have Mantle drivers (as the API is designed to be non GPU architecture specific) but if not we would support NVidia or Intel drivers that would allow us to get to the metal (GPU Hardware) efficiently and take advantage of parallelism in CPU cores (for efficient batching of data between the game and the GPU). "

 

Every article makes it sound like its gonna be a huge boon for anyone capable of using it, so I don't think you should just brush it aside simply because it was only just recently announced.

I'm only saying that buying now any CPU, APU or GPU just based on the promise of Mantle is a gamble. It can work and you'll take advantage of it, and it can fail to gain traction and you'll get nothing out of it (after all, devs won't stop using Direct X or Open GL, so adopting Mantle means increasing costs).

To put it in another way, the best thing to do now is buy whatever CPU or GPU that will be able to let you play the games you want how you want. If they are Mantle compatible then great, you'll get extra performance out of them and increase the detail, resolution, AA or whatever. If it's not Mantle compatible, at least you know you won't lose anything, games will still perform as they did.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.