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Purple said:

Zelda next year would be great but I'm skeptical that it can be done when you consider that FExSMT and Yarn Yoshi are unlikely to be out next year and have been in development for just as long if not longer. You'd think both of those games would have considerably shorter development periods.

On topic, I think Nintendo's best chance for next year is making sure the ~5 games they do release are TOP quality and heavily advertising exclusive indies to fill the gaps. If they manage to get games like A Hat in Time on the Wii U (and it's as good as it looks), why not make a big fuss about it? Release some TV commercials for it  and show off the unique and colourful experiences that Nintendo consoles can provide.

I hope their release schedule looks something like this...

Feb: DK Tropical Freeze - May: Mario Kart 8 - June: Bayo 2 - September: Smash - November: X

They'll probably have at least one other retail title to release, probably around November/December.

 

They will release more than 5 games dude. They managed that this year, even amidst the drought, after all, and they realize they have a lot of ground to make up. And what honestly makes you think that Yarn Yoshi and FExSMT aren't coming out next year? Neither type of game takes ALL too long to make, Good-Feel especially, while a small company, is very effecient. Not to mention the fact that Kirby's Epic Yarn came out in 2010. That means they likely started development on this new game possibly sometime in 2011, or at LEAST 2012. Which would imply it should have had plenty of time to cook by now. The new Zelda, for that matter, may well wait till 2015, but it certainly could be a late 2014 title, seeing as it's been in development since the Skyward Sword came out, and a (rumored to be) rather large team is working on it, with the WW and now ALBW teams being added to it.

Point being, I have a feeling we'll see a healthy amount of games in 2014 because:

 

A) Nintendo knows they need to make up for the horrible delayed and game release drought that so negatively affected their new console in 2013.

and

B) They also know that until Wii U gets a larger install base, 3rd parties aren't going to commit too heavily, so they're going to have to carry a lot of the load themselves, and if they want new customers to want their console, they know they need to continue increasing the Wii U's libarary. 5 2014 releases would not cut it, in fact that would be pathetic, especially so early in a new console's life. They dropped the ball big time in 2013, regardless of whether or not they meant to let that happen. Do not expect them to do that again.