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lilwingman said:
lestatdark said:
lilwingman said:
Card-based combat in Kingdom Hearts: CoM.

Too complex or too frustrating?.

I didn't enjoy KH: CoM, took me a lot of years until Re:CoM came out until I could finally play it completely. 


Combination of both I guess.  Dabbled with it on the Gameboy Advance for awhile but never could get into it.  Been playing through HD 1.5 reMIX right now and was hoping I'd finally be able to get through it to fill in some of the story holes I've been missing.  But after beating the first game and immediately going to Re:CoM, the switch to card-based combat just seems so frustrating, plodding, unnecessary, and simply not fun compared to other series' entries.  Also, I usually walk through KH games with ease, but I find that re:CoM is insanely difficult (unless I'm just not grasping the system well enough).  So I'm a few worlds in and have been struggling to stay motivated to continue. 

I'm my experience Re:Com can be either extremely easy (even on Proud) or extremely hard, it all depends on how you make your deck. I'm playing it as well, so far up on floor 8 and having a rather easy time, thanks to how my deck is built (have all attack cards at 9 or 0 Premium) which allows me to pull 8 sleights in a row from the start of the battle (2 Sonic Blades, 2 Fire Raid, 2 Blizzard Raid and 2 Blitz) plus have a couple of Hi-Potions and 6 Cloud cards to pull 2 Omnislashes (Boss killers). 

It takes a while to build such a deck (farmed a lot of moogle points on Agrabah) and you have to prioritize CP in exchange for HP, but HP won't be that much of an issue once you can Card Break efficiently, which is the hardest mechanic to grasp in the CoM games, especially if you jump from regular KH. 

The story of the game is rather good, especially once you do the Rebirth storyline, but I agree that the gameplay itself can be frustrating to the point of completely giving up on the game (like I said, I gave up on the original CoM).



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