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walsufnir said:
ethomaz said:

kupomogli said:

Only 140MB?  Unless the 1080p textures are already on disc, sounds like complete bullshit to me.

Check out this thread of mine.

http://gamrconnect.vgchartz.com/thread.php?id=172312&page=1#

I won't bother editing it, but yet another coincidence that the PS4 patch only lands once the Xbox One retail version is available for sale.

Yeap... the assest are already on disc... the excuse is that they needed to finish the optimizations for 1080p after the game goest gold... so the patch just add 1080p, AA and optimizations for framerate.

Only binary code fixes.


Then the patch would be smaller. Code is never near 140mb.


well, depends on your package structure. if the module you are editing code contains images or other stuff, and the development process isn't that evolved, you are forced to deploy the whole package. that's how it works for rich client framework i work with (yeah yeah, nothing to do with game developlent).

so i don't think you can tell that because the filesize of the patch...



must-have-list for platforms i don't own yet:

WiiU: Donkey Kong

XBone: Dead Rising 3, Ryse