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Mr Khan said:
S.Peelman said:

Salnax said:

(..)

I just found Malak infuriatingly long and arduous due to his huge de facto amount of HP.

(..)

You can kill off all of his imprisoned bodies before Malak uses them to regain health. That way, you only need to get his health down once and the fight's a lot shorter (note, you do need to have a ranged Force Power like Lightsaber Trow, Drain Health or Force Lightning).

I managed to figure that one out myself. It's just that as soon as i confronted him one-on-one, he'd have me dead in seconds.

Jedi fights in the first KOTOR were like the madness of the Vrook battle in KOTOR II, but *all the time*. KOTOR I left me feeling conflicted, because i could see the greatness, it was just veiled behind the glitches and the endless ass-whoopings that were handed to me. KOTOR II was just so much more *playable*.

I see what you mean, and there's certainly truth in it. Sometimes you need some kind of perfect combination of weapons/characters/feats for a fight to not be frustrating. I once had this fighting the Guard Droid inside the Dantooine Star Map temple .

But, KotOR II isn't completely clear of this though. Once all of my party was killed in one stroke each by Ghost Revan in Korriban's Secret Tomb. And yes, there's Vrook.

None of those things overshadow the pleasure I get from both games though, especially KotOR 1 .