Nsanity said:![]() |
From Eurogamer's review:
You never escape Dead Rising 3's technical shortcomings, particularly the slowdown,...The controller lag is jarring as you wrestle Nick around...The technical aspects of games are covered separately in depth on Eurogamer by Digital Foundry.
Now a comment made by Eurogamer (Oli) on the article's comments:
In the case of Xbox One we're only reviewing from final, release versions. Dead Rising 3 came in a retail box and had the launch patch applied before we started reviewing.
The concept of smoothness or framerate is highly subjective and depends of the reviewer and of the game. I remember playing GoldenEye007 on N64 and the 15fps-ish at time never botheved me because the game was great and fun. Some may downote a game because they found occasionnal framerate drops, others may score highly because of the low framerate like with Shadow of the colossus.
You can patch framerate drops if they are occasionnal or occur during some specific moments (as bugged auto-save or grenade smoke in PS4 COD) but just watch DF videos and you'll see the game is hovering between 22-25fps most of the time when outside the city among zombies with drops (from 25fps) down to 16fps. Sometimes there aren't even one single zombie on screen. It seems the problem comes as much from the open world game than the number of zombies.








