Captain_Tom said:
And that is the problem I have with metacritic. If you look at rottentomatoes.com you will see an example of a system that works. Basically it's a yes/no system that is then averaged into a percentage. That percentage has real meaning because it means what percentage of people liked it. I will say that games are more complex, so they should get a different system but at the very least I would suggest an average of scores out of 3: 0 = Stay away. There is no way anyone could like this. 1 = Not good, but it isn't all bad. Some people may like it. 2 = Worth playing! Everyone should enjoy this at least a little. 3 = Great game. Most should like this. Then all of the #/3 scores (No decimals) will be averaged into a percentage of what people like. That way when people see a 75, they will think "Oh well 3 out 4 people like this game, I should see if I am one of those 3!" and they will read the review instead of "75/100?!?! I am not paying $60 for a C!" and then he/she ignores the game completely. |
While I agree that Metacritic is broken, I think in theory it's far superior to Rotten Tomatoes. With the RT system, a game with consistent perfect scores and a game with consistent good scores earn the same "fresh" rating. It's a system without nuance.










