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HigHurtenflurst said:
platformmaster918 said:
Motion flying in Skyward Sword. Hell the motion in general. There was just too much lag and too much inaccuracy for it to work right and there NEEDED to be an option for normal joystick control. I would swing at a natural fast speed and it would go to a weird downward angle and hold the sword there and never swing. I would try to steer the bird down and it would do nothing then I would try to bring it back to center and it would go up which I didn't want. Just so annoying and so unnecessary. It should have been used for aiming and nothing else.

For me it's the opposite, the motion controlled flying and sword mechanics were great... the flying took a little getting used to at first as I was treating it like the swimming in Endless Ocean, but I once I had used the beetle a few times it was great. The sword fighting I never even had an issue with, it felt really natural from the get go.

Aiming however was frustrating at first, and although I got used to it over time it never felt better than clunky and stupid, especially as almost every time (with the exception of selecting things like the weapon menu) you either had to make sure the controller is flat before entering any pointing mechanics, or reset it with d-down.

it always seemed like the sword or bird would get stuck in a weird position for me.  I just felt like aiming was made more convenient compared to earlier installments while sword fighting and such was less intuitive to me.  I loved the game's puzzles and story and felt like I would have LOVED it with a normal fighting style and steering the bird with the joystick.




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