Chris Roberts first Origin Systems game, "Times of Lore, released by Origin Systems in 1988, introduced the action-adventure and action role-playing game formula of console titles such as The Legend of Zelda to the American computer RPG market. Times of Lore directly inspired several later titles by Origin Systems, including the 1990 games Bad Blood, an action RPG based on the same engine, and Ultima VI: The False Prophet, which used the same interface" http://en.wikipedia.org/wiki/History_of_Western_role-playing_video_games#Golden_Age_.28late_1980s.E2.80.93early_1990s.29
http://www.giantbomb.com/times-of-lore/3030-6900/
http://www.mobygames.com/developer/sheet/view/by_year/developerId,6555/
Times of Lore, Wing Commander* (mainline), Wing Commander: Privateer**, Strike Commander, Starlancer.
(*one of the most popular franchises of the 90s)
(**one of the best games of the 90s imo)
You simply don't call this man a dick. He was inspired by others (such as Dave Braben and - who would have thought - Miyamoto) and he inspired others. Unlike some other veteran designers (his even more famous ex-colleague and Origin Systems co-founder Richard Garriott or Bullfrog's/Lionhead's Peter Molyneux come to mind), Chris Roberts never sounded arrogant to me.
Roberts' crowdfunding success with Star Citizen is unmatched (currently @ US$ 27.7 mio), i.e. with the sheer scale of his latest PC project he already went where others - incl. Braben, Garriott and Molyneux - would never go today. Which also means he took more risks than others. If this project fails, it will be solely his failure.
He sees no reason to bring this huge game universe he's currently creating with his team to consoles as long as it won't be the same experience as on PC. Simple as that.








