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walsufnir said:
Somini said:

 

[2013-11-16 12:39AM UTC] #fw first xbone disc dump completed! Ghosts 47Gb! XG4 cometh!  
[2013-11-16 03:41AM UTC] #fw XG4=XboxGamedisc4 – Bluray Disc Type Identifier from PIC (Permanent Information and Control data zone) on the disc!  
[2013-11-16 05:52AM UTC] #fw cod ghosts psn layer 0 start/end: 0x 00100000/00ad7f1e
[2013-11-16 05:52AM UTC] #fw (00ad7f1e-00100000) 1=9d7f1f sectors *0800=4ebf8f800 (21,138,831,360 bytes)
[2013-11-16 05:53AM UTC] #fw cod ghosts psn layer 1 start/end: 0x 015280e0/01effffe
[2013-11-16 05:53AM UTC] #fw (01effffe-015280e0) 1=9d7f1f sectors – same as layer 0 [2013-11-16 05:53AM UTC] #fw *0800=4ebf8f800 (21,138,831,360 bytes)
[2013-11-16 05:54AM UTC] #fw = Total Disc 42,277,662,720 bytes  
[2013-11-16 05:58AM UTC] #fw the disc is made up of one metadata folder with some pics and one package1.xvc file of 41,285,020 KB length  
[2013-11-16 06:00AM UTC] #fw yes!

PS: I don't understand what the last part of the article means. Those numbers seems like mumbo jumbo to me! Can anyone explain those?

 

I can, Somini :)  Xbo Gamediscs have several versions with each increasing number they changed the disc layout to make it harder to make copies of the disc.

What they have done now is to analyze how an Xbox One Gamedisc is structured (XG4 is the name for it). The numbers show so called offsets which tell you where several layers of data begin and end (offsets and size in bytes).

For more questions don't hesitate to ask.

Ah finally someone with the decensy and brains to answer my question lol. Thanks again.

What i wonder thought is where the hell did they get an xbox one game or system to do this kind of thing, no one has the console yet? Are hackers so good that they don't even need to have the system!!?