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foodfather said:
What was wrong with the xp sytem?

I, the player, must make Garrett move in a stealthy way, using mostly the environment and its shadows and being as much silent as possible too and using the equipment when all this isn't enough. Making Garrett' s stats improve destroys the gameplay. In Morrowind for example, that is a RPG, with an XP, stats and abilities system, I can improve some stats and abilities up to the point of becoming almost invisible if I crouch and I walk slowly, in AD&D games, with some classes, I can become almost invisible too until I use a weapon or do some other action different from sneaking around that makes me come out of hiding, this must not happen in Thief, you cannot become stealthy just because you triggered a stealthy state, you must really be stealthy in all your actions to succeed, and lighting and the sounds you emit must modify your stealthiness in a very continuous way, otherwise it becomes a different game. An XP system could maybe work in a very limited way: to sell your loot at higher prices and to improve lockpicking as your XP grows, but implementing it just for these two things would be very little cost effective.



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