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http://www.gamrreview.com/news/90718/eidos-montreal-drops-quick-time-events-from-thief/

QTEs will be removed and the XP system too, and there will be high difficulty settings for those liking the challenge the first games of the series offered, there will be even harder settings indeed.

Nice to see Eidos saw the light in time, before ruining it. How could they initially think a dumbed-down or totally messed-up and upset Thief could have worked is beyond me, but luckily they listened to criticisms. I'm a RPG fan, but Thief ain't RPG, making Garrett "grow" would totally ruin the challenge, that must be based on the player using Garrett's stealth abilities and equipment. Heck, an RPG system would be the opposite of what a Thief game needs, as difficulty must instead grow, with the players refining their skills to overcome it, the only thing that can better is the availability of special equipments as the number of obstacles increase, but the most powerful ones must never become too easily available.



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