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Mr Khan said:
47. Metroid Prime 2: Echoes (40 last year), first impression 8, replayability 6, technical score 8.

Pros: It's a sequel to Metroid Prime (no spoilers are needed to say that's my number one this year as in prior years) and still kept up a lot of what made Metroid Prime so perfect, from the tone of the game to its beautiful worlds to an adventure-focused style of FPS combat

Cons: Beam ammo and some bosses that made you want to rip your own head off (like the Boost Guardian, Spider Guardian, and phase 3 of the Emperor Ing). The difficulty spikes hurt its replay value, the odd choice of beam ammo (the first and only time in any Metroid game this was implemented) hurts technical score. Difficulty was remodeled somewhat in the Trilogy re-release, but i'm judging the original game here.

I don't know, I thought the beam ammo system was a nice way to sort of "contain" you, as I never liked having to exercise self-control in the original Prime in order to get use out of all the beams after gaining the last one. (You get plasma beamed. And you get plasma beamed, and you get plasma beamed. Everybody gets plasma beamed!) Even though one of the things that I find most satisfying about Metroid games is taking a stroll across an area that gave you trouble earlier in the game, and utterly roflstomping everything in it with your overpowered equipment.

The Spider Guardian never really gave me trouble, to be honest, but the Boost Guardian was a motherfucker. I did only play the Trilogy version, though, and I hear both of them got nerfed pretty hard in that version. Is it true?

Also, hint for #46:

This game taught me that if I stick around for my friends when things look bad, they might just stop being assholes and randomly ditching me all the time.