jlmurph2 on 13 November 2013
| CGI-Quality said: PixelVolt - 9.5/10 http://pixelvolt.com/2013/11/13/killzone-shadow-fall-review/ Key stuff: Killzone: Shadow Fall is the latest installment in a series known for being well-received, but not exactly as big as Sony has always wanted. This time around, Killzone manages to hit all the right notes, drive home the multiplayer component, and round it all out by showcasing the kind of visuals that the PS4 is capable of producing, making it the best of the franchise. With visuals showcasing the PS4′s capabilities so well, I was often mesmerized by the stunning aesthetics to a point that made it difficult to remember what I was doing. Shadow Fall is beautiful – the franchise’s grays and browns are replaced by gorgeous vistas, detailed cities, and dense forests. Particle effects are phenomenal, and the character models are generally realistic, even if non-pivotal characters are sometimes given a jarring lack of detail. With many games aiming to show off their respective console’s graphical capabilities, Shadow Fall stands out among the best examples. These extraordinary visuals don’t even take much of a hit in the game’s wonderful multiplayer component. 1080p/60fps – it’s an absolute blast wrapped up in an attractive package. Out is a traditional leveling system, in is challenge-based progression. Shadow Fall impresses with this unique spin, focusing on player skill and dexterity rather than a generic level-by-level ladder to climb. With basically every gun in each of the three classes unlocked from the get-go, players are free to simply get in and start killing with their preferred weapons and loadouts, reducing the fear of new players feeling ill-equipped. |
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