"It seems that avoiding engagement with any more than a couple of enemies is the going theme for Shadow Fall. It’s you against the Helgan world, so you’re best served by laying low, working to pick off enemies individually if possible. Of course, if you’ve got the chops, you’re free to take on everyone at once. But it seems that Guerrilla built Shadow Fall around more careful play, maybe taking cues from stealth games like Dishonored. This tone makes everything you set out to do feel a bit more meaningful, and that feeling ties in nicely with the game’s story.
Most of the game’s missions have you doing things like sneaking across enemy lines to meet informants, or crawling in ducts to quietly take a target out. It’s stealth right alongside guns-a-blazing, making for a really entertaining mix across the 10 or more hours of the single-player campaign. In some cases, you can choose to play missions either way, though you’ll find a lot of them are best approached carefully." -- http://www.destructoid.com/review-killzone-shadow-fall-265549.phtml
Sounds absolutely perfect for me. I can't wait.
Polygon's review was the most whining thing I've ever read. The reviewer complained about everything. I was waiting for him to complain that Killzone put too much salt in his soup or that it lost one of his socks. Polygon isn't a place I visit normally but now it's on my "these people suck at reviewing" list.








