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Serious_frusting said:
Depends on how the developer handles their budget. Some just blow their load and dont know how to stick to a reasonable budget.
Uncharted 2 is reported to have cost around 20 million. The game at the time had the best values, long enough gameplay and online.

I think whats bringing the budget up for a lot of these games is making and porting it to 1000 platforms. People seem to think porting a game is cheap. Sometimes a game really is not worth the port.


I think that in previous gens (especially the 6th gen), it was profitable for publishers to release a game on any platforms as possible. Even if your game didn't sell well enough on the Gamecube or Xbox to be profitable, it might have sold well enough on the PS2 to be profitable overall. Development costs were so low that publishers could take that risk. Now that is definitely not the case. It should have been obvious to THQ (and everyone else) that uDraw was not going to be a success on the PS3 and 360, and there are dozens of other examples of disadvantageous multiplatform games this gen.