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Michael-5 said:

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Mate I've provided examples of your contradictions in the posts if you ignore them then that's your choice I won't bother repeating myself on them, I'm not looking into the cat suit too much because I've actually played the game I'm speaking from experience, the cat power up opens up new paths in the levels that can either lead to secrets or alternative routes which 3DW's levels appear to be aiming to have numerous of through out the playthrough. This is more practical in design then many of the previous power ups and if you think 3DW is like SM64 then I'm sorry you've proven my earlier point about you making judgments on a game and that comment alone has me questioning if you've played either game to compare them as followers of 3D Mario can tell you off the bat the approaches in both game differ significantly.

The argument against Lost Levels is one of the weakest I've read in a long while, many games like SMRPG and Earthbound were never released in Europe does this mean these games don't count? No fact is Lost Levels is known to be the actual sequel to SMB and was released on the same console, under your logic FFVI is still FFIII because of the market politics back then.

Yes you are employing vagues arguments, you're simply saying this game doesn't count based on your opinion with out giving no detail what so ever, my point about the SNES is one you've failed to challenge even though you disagree so far all you've done is dismiss games with no real backing other then an opinion on experience. SWS mechanics are nothing like OOT, TPs, WWs or a mix of them, the gameplay is more puzzle and tactical based then the action focused approach of other Zelda games most actions have a certain way of being performed, SWS also employs a struture approach that focuses on events in the gameworld driving story instead of dungeons you find yourself dealing with set pieces in most cases rather then navigating dungeons to fight bosses, the game has at best vague similarities to its predecessors.

Your argument against Smash can again be applied to all fighting games, Brawl lacks several mechanics that were key in Melee as a follower of the fighting game community I can tell you this has a huge effect on how the game plays, match ups work and so on. If the games weren't that different Project M wouldn't even exist, Project M alone goes against your whole stance.

I notice the differences in games I play simply because I don't just coast through them, many people play Smash, Street Fighter and so on but have no clue on the full mechanics range in the game and that is what I feel is the flaw in your stance as you've admitted you don't research on games but even then some of your comparisons and arguments like WW and SWS are down right questionable especially trying to pass of the latter as traditional when it's one of the more untraditional games out there. Someone could easily go through a game like DMC3 just shooting and doing basic moves igonring all other mechanics that however doesn't mean the is no depth if the person tries to argue so and that is the flaw I'm seeing in your stance.