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To be fair, scaling issues like resolution and FPS are decided very late and after most of the work has been done. They can scale up or down relative to the platform very easily. Design issues, on the other hand, will be decided based on the lowest common denominator. They won't come out with a Battlefield 5, for example, that will not work on the XO, even if it could work on the PS4. It's not going to happen. In that regard, there absolutely is a situation that demands parity.