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Mr Puggsly said:
Aldro said:

Still though, my point stands. Lower resolution does not necessarily mean that you can push better looking assets.

Games like CoD are noticebly under (even if 60 fps).

Hell I'd give you the framerate being lowered allows for more to be done. But resolution => No. That's also why KZ SFs framerate is "variable 30" and not around 60 like the MP. It is to allow for those extra juicy stuff.

No, your point does not stand. Its not even my argument. Lower resolutions are done for higher frame rates. If they are trying to do high quality visuals and maintain a high frame rate, the resolution will take a hit.

We already see several PS4 games sacrificing 60 fps for 1080p resolution. At some point I believe that'll turn into 720p and 30 fps when they really attempt to push the hardware.

Considering Killzone SF is to run at the framerate of GoW (35-45 variable, we'll have to see come launch) and MP at 60 while pushing 1080 on LAUNCH => I think you're wrong. If you think we'll be having first party titles at 720p and 30 fps around 3-4 years from now: Holy shit I hope you're wrong xD

There is a vast difference between the two and if you compare good looking titles on 1080 and 720, you're going to see a massive difference (we're talking >2x the amount of pixels here). Sadly last generation was not able to really cope with 1080 without sacrificing visual fidelty. But as KZ SF prooves: Its entirely possible here, and 1080p will become the norm among the heavy first party of Sony (or rather said, I fucking hope so lol).

 

Especially since SF and Ryse are leading the pack in terms of visuals when there are so many that are 720p and 30fps currently (sadly). It comes down to ambition.