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CGI-Quality said:
Aldro said:
Badassbab said:
Technically KZ:SF is probably more taxing but Ryse does look very good and imo it 'looks' better even if technically it's not. It's even more impressive considering the fact that Ryse is using a middleware game engine, running on a weaker hardware and developed by a 3rd party sudio while KZ:SF is using a PS4 specific proprietary game engine running on more powerful hardware and being developed by a 1st party studio. Crytek are a talented bunch.

Completely agree.

I disagree with this, mainly for the fact that Ryse is still eing developed as an exclusive and there isn't as much happening on-screen as in Killzone's case. Thus, the visual mite of the characters can be flexed (much in the same way that David Cage was able to achive unparalled detail and realism with his characters on the PS3, twice). 

This isn't to say that Ryse isn't impressive, it most certainly is (even showing me better character models than those of most PC games), but laying out the anatomy of the game puts things in perspective.

Yeah you're absolutely right.